Monte Cook

Monte Cook

Game designer
Date of Birth: 29.01.1968
Country: USA

Content:
  1. Monte Cook's Biography
  2. Early Career
  3. Work at TSR
  4. Malhavoc Press
  5. Return to Wizards of the Coast

Monte Cook's Biography

Monte Cook is a professional American game designer and creator of tabletop role-playing games. He has been involved in the development of tabletop games since 1988. Cook's preference has traditionally been for role-playing games, although he has also tried his hand at other genres.

Early Career

At the beginning of his career, Cook worked as an editor and writer at Iron Crown Enterprises. He was responsible for projects such as Rolemaster and Champions. Cook worked at ICE for four years, two as a freelance contributor and another two as a full-time designer. It was during this time that he created one of his most famous works, the multi-genre setting Dark Space.

Work at TSR

In 1992, Cook joined TSR as a freelancer. His first project was a game based on Marvel, although it was unfortunately never released. He later contributed to the creation of modules for the Dungeons & Dragons system, including "Labyrinth of Madness" in 1995 and "A Paladin in Hell" in 1998. Cook was also heavily involved in the Planescape project, working on books such as "The Planewalker's Handbook" and "Dead Gods".

Malhavoc Press

In 2001, Cook left Wizards of the Coast and founded his own company, Malhavoc Press. The company focused on developing projects for the d20 game system. Their first publication, "The Book of Eldritch Might", was highly successful and demonstrated the advantages of publishing near-role-playing books in PDF format. Cook's most famous work, "Arcana Unearthed," was a variation on the standard user guide. He continued to write for Wizards of the Coast occasionally, despite the split.

Return to Wizards of the Coast

In 2011, Cook returned to Wizards of the Coast. He took over the "Legends & Lore" column on the company's official website. In January 2012, it was announced that Cook would be the lead designer for a new version of the Dungeons & Dragons system. However, he unexpectedly left Wizards of the Coast in April 2012, citing differences with certain colleagues, but not other designers, as the official reason for his departure.

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